Building a 3D Game in Multiple Environments
Sam Snodgrass, April Kontostathis · The International Journal of Visual Design · 2013
This paper examines the usability of Blender and 3D Studio Max for a first-time user. Blender and 3D Studio Max are 3-dimensional (3-D) object modeling programs that are frequently used for modeling game objects. Both tools provide a graphical interface for model creation. Most game developers prefer a visual approach to design, because building graphics using a programming language and a graphics library, such as C++ with OpenGL is more time consuming, and requires a great deal of technical expertise. Development of a chess-based roleplaying game (RPG) is used to compare the overall usability, texture application, model aesthetics, and usefulness as a game design tool for these two products. This case-study was executed by building game objects in both tools and comparing the user experience, as well as the finished products.