Case Study: SphereCage

Dennis Baldwin, Jamie Macdonald, Keith Peters, Jon Steer, David Tudury, Jerome Turner, Steve Webster, Alex White, Todd Yard · Apress eBooks · 2002

In the last two chapters we’ve been learning about using the drawing API to help create run-time 2D and 3D content for our Flash movies. It’s now time we used that knowledge and these new features to actually create some content. In our case, this will be a complete 3D game made exclusively using the drawing API, our ActionScript, and a healthy dose of imagination. Well, I said ‘exclusively’, but that’s only 99% true. One of the terrific advantages of Macromedia Flash MX is that it allows you to quickly and seamlessly bring together your pre-built graphics and code in a user-friendly environment.

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