Between Bits and Atoms

Jentery Sayers, Devon Elliott, Kari Kraus, Bethany Nowviskie, William J. Turkel · 2015

This chapter argues that, in the humanities, making things with physical computing and desktop fabrication techniques encourages hands-on, conjectural approaches to material culture, history, and preservation. Aside from detailing the technical particulars of physical computing and desktop fabrication, it explains their relevance to design, administrative, and communicative agendas in post-secondary education. It also refers readers to several persuasive projects that blend humanities research methods with physical computing and fabrication.

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