The AGILE Design of Reality Game AI
Robert G. Reynolds, John M. O’Shea, Xiangdong Che, Yousof A. Gawasmeh, Guy A. Meadows, Farshad A. Fotouhi · IGI Global eBooks · 2010
This chapter investigates the use of agile program design techniques within an online game development laboratory setting. The proposed game concerns the prediction of early Paleo-Indian hunting sites in ancient North America along a now submerged land bridge that extended between Canada and the United States across what is now Lake Huron. While the survey of the submerged land bridge was being conducted, the online class was developing a computer game that would allow scientists to predict where sites might be located on the landscape. Crucial to this was the ability to add in gradually different levels of cognitive and decision-making capabilities for the agents. We argue that the online component of the courses was critical to supporting an agile approach here. The results of the study indeed provided a fusion of both survey and strategic information that suggest that movement of caribou was asymmetric over the landscape. Therefore, the actual positioning of human artifacts such as hunting blinds was designed to exploit caribou migration in the fall, as is observed today.