Getting the Most Out of Vertices
Apress eBooks · 2009
Whether you’re creating a 3D game or some visualization software, in many cases you’ll want to render primitives such as points, lines, or triangles. All of these primitives are defined by vertices , which are the corners of your triangles or the ends of your lines. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.