Designing the Core Gadget

Apress eBooks · 2009

In this chapter, I’ll introduce the fundamentals of gadget design and construction—principles that apply when creating a gadget for virtually any platform. Before you’re done, you’ll have a good grasp of best practices for desktop and mobile gadget development. This coverage is divided into four key areas: Preliminary design decisions : What makes a good gadget and what pitfalls to avoid User interface development : How to fit what you already know about web apps into the confines of a gadget Coding considerations (and their rationales) : Ajax, Java Script frameworks, plugins, and more Branding and descriptive aspects : Title, description, icon, and screenshots These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Read the paper · More papers on PaperTik