Designing the Core Gadget
Apress eBooks · 2009
In this chapter, I’ll introduce the fundamentals of gadget design and construction—principles that apply when creating a gadget for virtually any platform. Before you’re done, you’ll have a good grasp of best practices for desktop and mobile gadget development. This coverage is divided into four key areas: Preliminary design decisions : What makes a good gadget and what pitfalls to avoid User interface development : How to fit what you already know about web apps into the confines of a gadget Coding considerations (and their rationales) : Ajax, Java Script frameworks, plugins, and more Branding and descriptive aspects : Title, description, icon, and screenshots These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.