The ARM® Mali-T880 Mobile GPU

Ian Bratt · 2015

This article consists of a collection of slides from the author's conference presentation. Mali-T880 Conclusion: Tile-based deferred rasterization with hierarchical tiling; Pipelined rendering, overlapping vertex processing and tiling from one frame, with fragment processing from the previous frame; Scalable from 1->16 shader cores, serving several markets; On-chip network enables ease of scalability; Integrated MMU and fixed-function Tiler; A pixel/cycle shader core serves as the fundamental building block, supporting simultaneous vertex and fragment shading; Designed from the ground up for power management; Multiple BW saving techniques, including Transaction Elimination, ARM Frame Buffer Compression, and Adaptive Scalable Texture Compression.

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