DiversiFi

Rajat Kateja, Nimantha Baranasuriya, Vishnu Navda, Venkata N. Padmanabhan · 2015

Real-time, interactive streaming for applications such as audio-video conferencing (e.g., Skype) and cloud-based gaming depends critically on the network providing low latency, jitter, and packet loss, much more so than on-demand streaming (e.g., YouTube) does. However, WiFi networks pose a challenge; our analysis of data from a large VoIP provider and from our own measurements shows that the WiFi access link is a significant cause of poor streaming experience.

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