Real-Time Fluids – Optimizing Grid-Based Methods

Jaime A. Losada, Eike Falk Anderson, Oleg Fryazinov · 2015

A fluid simulation suitable for use in real-time virtual environments running at interactive frame rates has the potential to greatly improve the quality of the virtual environments it is used in. To this end we present a method suitable for use in real-time grid-based fluid simulation that considerably reduces the amount of data being processed at each simulation step by removing unused cells from the simulation grid

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