Adding Scene Scrolling and Game Control

James Goodwill, Wesley Matlock · Apress eBooks · 2015

In the previous chapter I discussed Sprite Kit’s physics engine and collision detection. I started with a discussion of SKPhysicsBody . You then turned on the game world’s gravity and added a touch responder to propel the playerNode up into space. Finally, I closed out the chapter with a discussion of how to handle collisions. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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