Adding Physics and Collision Detection to Your Game

James Goodwill, Wesley Matlock · Apress eBooks · 2015

In the previous chapter I covered quite a bit of information including what SKScene objects are and how they are built. I also talked about the SKScene rendering loop and how the order that the scene’s node tree is constructed in can affect the look and interactivity of the nodes. I closed the chapter with a look at a scene’s coordinate system and node anchor points. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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