Introduction to 3D Graphics
Lee Stemkoski · Apress eBooks · 2015
This chapter introduces some of the 3D graphics capabilities of LibGDX. Along the way, you’ll learn about the concepts and classes necessary to describe and render a three-dimensional scene. You’ll create a simple interactive demo that enables players to control both an object within the scene and the camera viewing the scene. To simplify and streamline this process, you’ll adapt some old classes and write some new classes to accomplish the various tasks involved. Finally, you’ll create a more sophisticated demo based on 2.5D techniques: a game that renders advanced three-dimensional graphics, while the underlying game play is restricted to a two-dimensional plane. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.