The Life of an Activity

Grant Allen · Apress eBooks · 2015

Up to this point in the book, I have a approached activities in a very practical and tactical way. The examples explored in the earlier chapters introduced activities as the basic UI building blocks, and you’ve seen how the Java code for an activity implements the Android framework and brings to life, through code, selected points in an activity’s lifecycle and the logic to drive your application. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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