Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application

Serguei A. Mokhov, Miao Song, Jonathan Llewellyn, Jie Zhang, Alexander Charette, Ruofan Wu, Shuiying Ge · 2016

It was not possible to do reliable 3D skeletal tracking with the currently publicly available inexpensive consumer grade hardware/software tools, such as depth cameras and their SDKs using multiple of such sensors in a single application (e.g., a game, motion recording for animation, or 3D scanning).

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