Playful and interactive environment-based augmented reality to stimulate learning of children
Claudia Arcos, Walter Fuertes, César Javier Villacís, Margarita Elizabeth Zambrano, Tatiana Noboa, Ana Gladys Tacuri, Hernán Aules, Theofilos Toulkeridis · 2016
Our study is about how to create educational software using Augmented Reality combined with Bloom's Taxonomy, whose main purpose is to stimulate spatial reasoning improving the learning process of children. To reach this main objective, we have applied an incremental Object-Oriented Hypermedia Design Method, with the purpose to produce a mobile application for a learning basis on Smart-Client architecture. Furthermore, we incorporated operations necessary for cognitive development and effective learning in the logic of the application. Therefore, we applied modern 3D technology approaches such as Unity 3D Game Engine and Vuforia. Additionally, we designed and implemented a Computerized Classification Test based on the Bloom's taxonomy in order to determine the learning results. The validation of our proposed solution has been engaged by testing them in two representative public schools. The results demonstrate that this educational software for learning stimulates the cognitive development and improves the comprehension of children, with an effective quantitative assessment based on a constructivist paradigm.