Evaluation of an Application Based on Conceptual Metaphors for Social Interaction Between Vehicles
Armin Winkler, Kristian Baumann, Stephan L. Huber, Robert Tscharn, Jörn Hurtienne · 2016
Due to an increasing level of automation whilst driving, users will gain additional spare time while travelling in the future. This allows passengers to indulge in non-driving activities, e.g. staying socially connected with their friends or entertaining themselves via mobile devices, which would otherwise be considered too distracting. To facilitate this, we designed an in-car infotainment system to replace the multiple mobile devices currently necessary to satisfy those needs. Our design approach employed a combination of Contextual Design methods and the Image Schema Theory for the first time ever in the automotive domain, which promises to be intuitive-to-use, and have innovative and inclusive interfaces. A first-time comparison with market leading products indicated higher efficiency, innovation scores and preferential scores while showing equal results for effectiveness, inclusivity and intuitive use. Furthermore we provide a set of conceptual metaphors which can inform future design and research efforts in the automotive domain.