CardboardSense

Xiaoqi Yan, Chi‐Wing Fu, Pallavi Mohan, Wooi Boon Goh · 2016

DIY cardboard-based VR headset that enfolds a commodity smartphone is a popular means of achieving low cost immersive stereoscopic viewing experiences. However, existing applications for these devices have limited user-input capability, allowing mainly look-at control by head tilting. CardboardSense is a set of novel tap-gesture-based inputs that take advantage of the motion sensing capabilities already available in most smartphones. The key premise is that finger contacts with the cardboard surface produce incidental but detectable vibrations that can be reliably differentiated from typical user head motion. Moreover, tapping on different surface locations produces differentiable temporal signatures in the sensor signals. We present methods to extract and analyze these temporal patterns, and experimentally determine a set of tapping gestures that can be accurately recognized. Experimental results show promising potential for CardboardSense to extend the interactivity of future cardboard-based VR headset applications.

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