A simple 3-D surface reconstruction method

Wenzheng Zhang · Journal of Jinan University · 2010

3-D surface reconstruction based on contour maps is the current research focus.However,to read contour maps requires some professional knowledge and to reconstruct 3-D surface with contour maps needs professional tools such as OpenGL and high programming capabilities.An algorithm for 3-D surface reconstruction based on scattered points is present-ed.Firstly,the algorithm triangulates with these scattered points in plane and get some triangles and some interior point for each of these triangles,then calculates the coordinates of each interior point as well as its elevation.Finally,the algorithm triangulates with all the points and generates triangular patches in 3-D space.The experiment result and complexity analysis of the algorithm show that the algorithm is simple and easy with achieving expected results.

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