Interaction Design Labels

Verena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi · 2016

A variety of concepts in contemporary Human-Computer Interaction and Interaction Design (research) are labeled by adding attributes, such as "slow", "unaware" or "counterfunctional", to "technology", "object" or "thing". However, what do these labels disclose about a technology or an interaction? What are they supposed to express, what do they conceal? In order to identify labelling mechanisms in our (research) community, we describe five cases and analyze their labels, concepts, and intentions. Among others, we argue that the labels and the expressed aims or intentions do not always correspond and explore alternative ways to articulate and label design concepts or philosophies. We conclude by calling for Interaction Design labels that are based on careful reflections of conceptual histories, inscriptions, and intentions.

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