High Quality Visualization with RenderMan

Rasmus Bording · NORA - Norwegian Open Research Archives · 2001

The RenderMan Interface is interesting in the context of scientific visualization. With the RenderMan shading language, programmable control over the steps in the rendering pipeline is possible. As an example of this, a ray marching volume shader was implemented in the RenderMan shading language. Element localization was explored using the Kd-tree space partitioning data structure. Interpolation of linear tetrahedrons was implemented using barycentric coordinates. Both of these techniques was implemented in the Diffpack system.

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