THIS SPACE MUST BE KEPT BLANK) Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd

Rania Hodhod, Marc Huet, Mark Riedl · 2014

Procedural game generation is the automatic creation of all aspects of a playable computer game. Procedural game gen-eration systems require specialized knowledge, virtual worlds, and art assets. In this paper, we show how 3D graphical scenes for interactive fictions can be automatically generated with only knowledge that is readily available in existing knowledge bases or can be acquired via crowdsourcing. The key to 3D scene generation is common-ly accepted spatial relationships between different types of objects in different types of scenes. We use a crowdsourcing game to automatically and rapidly acquire spatial relations. The spatial relations are used by an intelligent scene genera-tion system that selects and configures 3D assets within a virtual geometric space.

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