How Affordances can Rule the (Computational) World.
Alice Ruggeri, Luigi Di · 2013
Abstract. In this paper we present an ontology representation which models the reality as not objective nor subjective. Relying on a Gibsonian vision of the world to represent, our assumption is that objects naturally give suggestions on how they can be used. From an ontological pointofview,thisleadstotheproblemofhavingdifferentrepresentations of identical objects depending on the context and the involved agents, creating a more realistic multi-dimensional object space to be formally defined. While avoiding to represent purely subjective views, the main issue that needs to be faced is how to manage the highest complexity with the minimum resource requirements. More in detail, we extend the idea of ontologies taking into account the subjectivity of the agents that are involved in the interaction. Instead of duplicating objects, according to the interaction, the ontology changes its aspect, fitting the specific situations that take place. We propose the centerpieces of the idea as well as suggestions of applications that such approach can have in several