A Believable Agent for First-Person Shooter Games
Dongkyu Choi, Tolga Könik, Negin Nejati, Chunki Park, Pat Langley · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2007
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game \uc/ in a plausible manner when faced with similar situations as its human counterparts. We discuss how architectural features like goal-directed but reactive execution and incremental learning can produce more believable synthetic characters.