Python graphics for the classroom
Rance D. Necaise · Journal of computing sciences in colleges · 2015
The benefits of using graphics and image processing to help illustrate and reinforce basic programming concepts in introductory courses is well known. But with the increasing popularity of using Python in the introductory courses, instructors may find the standard Python graphics package is too complex and difficult for beginning students. This workshop will introduce and provide hands-on experience in using a new Python graphics module that was designed with an emphasis on its use in the classroom. Participants will work through a variety of exercises from very basic shape drawing and image processing to more advanced animation examples.