Video-Based Head Tracking for High-Performance Games
A. Sherstyuk, Anton Treskunov, Владимир Васильевич Савченко · 2013
The recent advent of video-based tracking technologies allowed to bring natural head motion to any 3D application, including games. However, video tracking is a CPU-intensive process, which may have a negative impact on game performance. In this work, we examine this impact for different types of 3D content, using a game prototype built with two advanced components, CryENGINE2 platform and faceAPI head tracking system. Our findings indicate that cost of video tracking is negligible. We provide detail on our system implementation and performance analysis. Also, we present a number of new techniques of controlling user avatars in social 3D games, based on head motion.