Towards the Scalability of Real-Time Online Interactive Applications on Multiple Servers and Clouds

Ploss A., Meiländer D., Frank Glinka, Sergei Petrovich Gorlatch · Advances in parallel computing · 2011

Real-Time Online Interactive Applications (ROIA), such as massively multi-player online games, e-Learning applications and high-performance real-time simulations, establish a rapidly growing commercial market and may potentially become a killer application class for future parallel and distributed systems including Clouds. ROIA pose several specific challenges as compared to typical (e.g., numerical) high-performance applications: a) huge numbers of users participating in a single application session (up to 104), b) low response times in order to deliver a real-time user experience (from 100 ms for fast-paced action games to 1.5s for role-playing games), and c) high update rate of the global application state (up to 50Hz).

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