Embedding a Card Game Language into a General Game Playing Language

Jakub Kowalski · Frontiers in artificial intelligence and applications · 2014

We make a link between a specialized context free language expressing the rules of variety of card games, called CGDL, and the most known general-purpose game description language GDL-II. We present a systematic translation from CGDL to GDL-II, prove that the translation is correct, and analyze the complexity of resulting code in both theoretical and empirical way.

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