Mission And Rule-Based Approach For Wargame Artificial Intelligence.
John A. Rushing, John A. Tiller · IJIGS. International journal of intelligent games & simulation · 2010
This paper describes a multi-level mission based AI approach and its applications in strategic games and simulations. The approach is used to more closely model the decision making processes taking place at multiple levels of the command hierarchy. This approach also facilitates AI optimization by isolating and abstracting the decisions made at each level. The approach is illustrated using the real-time Naval Campaigns engine, which has already been used to produce four commercial games, with several more in development. In particular, the use of object-oriented AI in Naval Campaigns: Midway is discussed, and optimization of anti-submarine warfare behaviour is demonstrated. The adaptation of the approach for the turn based ground combat series Panzer Campaigns is also presented.