Interaction techniques for laymen in immersive virtual reality

Henrique Taunay, Leonardo Penteado Nascimento, Vicente Francisco de Sousa Neto, Alberto Barbosa Raposo · Human Factors in Computing Systems · 2014

Virtual Reality is increasingly gaining space in the consumer market, and other uses for this technology - besides the mainstream gamer target - are starting to appear as exciting solutions for old problems. However, the average user for nontraditional virtual reality applications still faces difficulties getting adjusted to the most trivial of interactions. We present some of the most relevant problems we encountered by observing laymen during their first experiences with virtual reality headsets, as well as a series of navigation tests each designed to solve a different subset of such problems. Within this work we have no ambition of proposing a definitive solution in this area that still has much to grow, we offer a better perspective over the problem and point out the best directions to follow in the search for the best immersive interaction heuristics for laymen.

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