Let's Get Physical: How Physical Control Methods Make Games Fun
Xin Min, Cody Watts, Ehud Sharlin · 2007
Despite their widespread acceptance, traditional computer gaming interfaces such as the monitor and keyboard fundamentally serve to separate players from their games. In this paper, we examine how physically-based control methods which leverage the physical movement of their players as a method for playing games can be used to foster player immersion, creating games which are intuitive, accessible and fun. An examination of how a mixed reality interfaces support (and even encourage) physical controls follows, where we discuss two of our mixed reality game implementations Save Em and Napkin Chess.