Social Network Games (SNG) to concentrate on the analysis of causes

Taegyu Kim, Seuc-Ho Ryu, Byung-Pyo Kyung, Wan-Bok Lee · Journal of Digital Convergence · 2012

With the development of recent gaming industry in the production side of the game has expressed concern about. To avoid such generalizations about the diversification of the game for any effort is required. As an aspect of the game is that social networks are emerging. In particular, the element of commitment to targeting the public should not be in game development is an important factor in the liver. In this study, the analysis of previous studies on flow and Raph Koster fun theory is based on the theory extracted from the social network game cause flow through the case study is presented.

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