Third Eye Crime: Building a Stealth Game Around Occupancy Maps
Damian A. Isla · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2013
Rarely does an AI algorithm form the core mechanic of a commercial game. But this is what happened in the case of Third Eye Crime, an upcoming stealth puzzler by Moonshot Games, soon to be released on iOS, whose gameplay relies heavily on the use of Occupancy Maps.