Why things don't work: What you need to know about spatial audio

Gary S. Kendall, Andrés Cabrera · University of Michigan Library Repository · 2011

Composers working in the sonic arts have frequently found themselves attempting to use spatial audio in ways that didn’t work as intended. Maybe more than any other facet of technological music, mastering spatial audio seems to involve a learning process in which one slowly discovers the things that work and those that don’t. The purpose of this paper is to foster understanding of spatial audio through examples of practical problems. These problems include both some general misconceptions about spatial hearing and some specific examples of things gone wrong. A particular lesson to be learned from this discussion is that there is no silver bullet for solving spatial audio problems, and every situation needs to be understood in appropriate terms.

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