Patterns for Story Authoring Tools.

Marty Kauhanen, Chris Eaket, Robert Biddle · 2007

Interactive narratives are an important element in video games and serious games alike, however, their authoring tools have their roots in programming language and programming environments. While these end-user environments for interactive narratives provide a means for users to create custom content, they are not necessarily intuitive or easy to use for non-programmers. This paper provides the basis of a pattern language of design for authoring tools for story-tellers that are not programmers.

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