Monte-Carlo Tree Search: A New Framework for Game AI

Guillaume M. J. -B. Chaslot, Sander C. J. Bakkes, István Szita, Pieter H.M. Spronck · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2008

Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of establishing challenging game AI. In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic board-games, (2) modern board-games, and (3) video games.

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