Design of a Floating Point Unit for 3D Graphics Geometry Engine
Myeong Hwm Kim, Min Seok Oh, Kwang-Yeob Lee, Won Jong Kim, Han‐Jin Cho · Journal of the Institute of Electronics Engineers of Korea · 2005
In this paper, we designed floating point units to accelate real-time 3D Graphics for Geometry processing. Designed floating point units support IEEE-754 single precision format and we confirmed 100 MHz performance of floating point add/mul unit, 120 MHz performance of floating point NR inverse division unit, 200 MHz performance of floating point power unit, 120 MHz performance of floating point inverse square root unit at Xilinx-vertex2. Also, using floating point units, designed Geometry processor and confirmed 3D Graphics data processing.