Integrative General Intelligence for Controlling Game AI in a Minecraft-Like Environment
Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, Gino Yu · Frontiers in artificial intelligence and applications · 2011
A current project is briefly described, involving the application of the OpenCog integrative AGI system to control an animated agent in a videogame world inspired by the commercial game Minecraft. Among other purposes the project will provide a means of testing the hypothesis that cognitive synergy among learning mechanisms associated with different types of memory is valuable for embodied, human-like general intelligence.