Difficulty Scaling through Incongruity

Giel van Lankveld, Pieter H.M. Spronck, Matthias Rauterberg · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2008

In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human player. Our approach has been implemented in a small game called Glove.

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