Real-Time 3D Face Fitting and Texture Fusion on In-the-Wild Videos
Patrik Huber, Philipp Kopp, William Christmas, Matthias Ratsch, Josef Kittler · IEEE Signal Processing Letters · 2016
We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild videos. With the use of a cascaded-regressor-based face tracking and a 3D morphable face model shape fitting, we obtain a semidense 3D face shape. We further use the texture information from multiple frames to build a holistic 3D face representation from the video footage. Our system is able to capture facial expressions and does not require any person-specific training. We demonstrate the robustness of our approach on the challenging 300 Videos in the Wild (300-VW) dataset. Our real-time fitting framework is available as an open-source library at http://4dface.org.