The Monopoly Game to Teach ERi*c - Intentional Requirements Engineering.

Antônio de Pádua Albuquerque Oliveira, Vera Maria B. Werneck, Julio César Sampaio do Prado Leite, Luiz Marcio Cysneiros · 2015

Intentional Requirements Engineering (The ERi*c Engenharia de Requisitos Intencional) is a GORE method under evolution. After the first publication of ERi*c, in March/2008, the method has received several changes in order to mitigate the complexity of tasks and artifacts. ERi*c follows the i-star Framework and NFR Framework ideas and consequently deals with actors, goals, softgoals, tasks and resources. Although the most laborious parts of the method have been facilitated by three tools (LEL, AGFL and iStar Diagnoses, as well as OME, used in modelling), we realized that students in an undergraduate software engineering course needed an incentive in the introduction of the new concepts in order to improve their understanding of what intentionality means in the context of requirements for a software project. It was necessary to find a way to keep students motivated and at the same time to tame the new concepts and consequently help their understanding. In this context, we explore the idea of using a game based learning strategy (GBL) as the motivational factor. We decided to adapt the Monopoly game to help teaching the ERi*c method to be used as a motivational factor. This article shows how the concepts were prepared and what was included in the game to teach ERi*c to UERJ's undergraduate students.

Read the paper · More papers on PaperTik