Fast Geometric Transformations of 3D Images Represented by an Octree

Heo Young Nam, Park Seung Jin, Kim Eung Kon · The Transactions of the Korea Information Processing Society · 1995

Geometric transformations require many operations in displaying moving 3D objects on the screen and a fast computation is a important problem in CAD or animation applications. The general method to compute the transformation coordinates of an object represented by an octree must perform the operations on every node. This paper proposes an efficient method that computes the rectangular coordinates of the vertices of the octree nodes into the coordinates of the universe space using the basicvectors in order to compute quickly geometric transformations of 3D images represented by an octree. The coordinates of the vertices of each octant are computed by using the formula presented here, which requies additions and multiplications by powers of 2. This method has a very fast execution time and is compared with the general computation method.

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