An Efficient Synchronization Mechanism for Wireless MMORPG

Chun Chen · Jiangnan daxue xuebao. Ziran kexue ban · 2007

The pape presents an efficient synchronization mechanism for wireless MMORPG,which aims at decreasing network communication throughput,due to the restriction of cell phone and wireless network.The paper also discusses the implementation and improvement of several basal network game synchronization method such as client prediction,dead reckoning and interest management.The delay problem of network game and its effect on responsiveness and consistency of the game are analyzed.The paper also analyses the factors that affect the server throughput and discusses how to improve the scalability of the server.The synchronization mechanism is implemented and verified by a prototype system.The results clearly indicate that it is useful for decreasing the communication throughput of system in wireless network.

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