Human Motion Posture Simulation Based on Inertial Motion Capture

Zhengxu Zhao, Huan Dai, Wenbin Zhao, Jie Yuan · Jisuanji gongcheng · 2012

Aiming at freely editing human motion posture,Bezier curve and number data are used in human motion posture editing.According to the feature of human motion,virtual body models are constructed in the use of OpenGL in VC++.Combing the motion capture technology,the simulation of virtual people are realized.Based on the normal range of human joints,the human key joint are researched in the experiment.In the use of collected human motion data,the simulation program can drive virtual body model,which is widely used in the field of medical,education,robots simulation.

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