Orthogonal Picture Based Human Face Reconstruction Technology

Zhixun Su · Acta Simulata Systematica Sinica · 2003

Because of its wide application, computer human simulation is becoming more and more important. Head as the most important character of human has become the most challenging subject of computer graphics. A generic head modification method is introduced in this article, and this method is a combination of scatter interpolation method and DFFD deformation method. By this method the author reconstructs geometry structure of a special human face from two orthogonal pictures. This method has improved outline shape control ability of DFFD method, and at the same time, it can maintain detail adjust ability of DFFD method. Finally this article presents multi-direction texture mapping technique to reconstruct real human face.

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