Research for Modeling Internet Game Based on UML

Xiaorui Liu · Journal of Luoyang Technology College · 2006

The application of the UML in setting up Internet-Game module is discussed in this paper. The first part is about UML technology as a reference for the reader, and then the author gives the key questions in the design of Internet-Game Frame: game platform and service layer. The most content of the paper is to solve the two questions in the frame design. The modules needed to be set up are: transport, player service, presence service, server service, and game service. Among those services, we have to define much information for transferring. A procession of setting up modules for a game instance is discussed in this paper from the view site of UML structure.

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