A Simulation Method of Eyes Movements and Expressions
Li Mao · Jisuanji fangzhen · 2010
Realistic facial animation is a hotspot in computer graphics.In order to obtain a delicate simulation of eyes movements,an animation method based on the theory of mechanism and the muscle model is presented in this paper.The 3D grid model of the eyelids is divided into two parts,the border points and the non-border points.The border points are controlled by the mechanism model,the non-border points and the other parts of the eyes are controlled by the muscle model.Some simulation examples are proposed,and the results show that this method can well simulate the eyes movements and expressions.