Research of Mesh Simplification Algorithm Based on Triangle Collapse

Yang Jing-yu · Jisuanji fangzhen · 2010

Aimed at the problem that original model data obtained by 3-D scanner are huge and can not be used in real application,a mesh simplify method based on triangle collapse is proposed.This algorithm adopts spherical surface to estimate triangle surface to get new vertex position,and the sum of distance between new vertex and associated triangles is taken as collapse error.At last,we make some system experiments.The experiments illustrate the efficiency of this algorithm,and the speed of simplifying is quick,which can meet the need for real-time visualization.Of the model.

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