Realtime feature points matching method in game engine
Mingyun He · Journal of Computer Applications · 2008
A new method for matching feature points of images from two cameras of a stereo vision system in the game engine was presented.The main issue is how to meet the request of real-time processing and accuracy of the system.Our method is to calibrate the epipolar constrains and calculate the offset of two image along with the constraints of homography.Then we used a fast method to match the feature points in a local area.This method is proved to be real-time and accurate enough to fulfill the request of our game engine.