A Fast Texture Synthesis Algorithm by Patch-Based Sampling
Jiaxin Chen · Microelectronics & Computer · 2008
In this paper,we present an improved texture synthsis method based on patch-based synthesis.In order to solve the local areas donnot match phenomenon which been caused by patch-based synthesis.We adopt graph cut algorithm to compute the best patch-based synthesis path between the overlaps.The method efficaciously improved the quality of texture synthesis.Simultaneity,we adopt multiresolution image pyramid to build the input texture image,also combine spiral search strategy and acceleraterion algorithm to improve the speed of texture synthesis.