Research on SON Bandwidth Allocation Based on Game Theory
Mingchun Zheng · Modern Computer · 2011
After giving a SON architecture,studies the network bandwidth allocation problem based on thegame theory method and establishes the bi-level programming model and considers in the modelof the various factors such as service QoS,bandwidth costs and flow demand.The goal of establishing the upper level model is benefit maximization for SON,while the lower level model is aWardrop user equilibrium model with elastic demand.Finally,designs a heuristic solution algorithm based on drop direction method and difference sensitivity analysis method for the bi-levelprogramming model.